NAME
3D Sound Support Classes −
Classes
class SoAudioDevice
The SoAudioDevice class is used to control an
audio device.
The
SoAudioDevice class is responsible for initialization
of an audio device, as well as enabling and disabling sound.
It is a singleton class. "
class SoListener
The SoListener class defines listener
attributes used when rendering sound.
When rendering
geometry, one needs to have a camera defining certain
attributes related to vieweing. The SoListener plays
a similar role when it comes to rendering audio.
"
class SoVRMLAudioClip
The SoVRMLAudioClip class is used to load and
store audio data.
Audio data is
loaded using the simage library, so make sure you have built
the simage library with support for the audio file formats
you intend to use (libogg, libvorbis and libvorbisfile for
OggVorbis, libsndfile for WAV and several other formats).
"
class SoVRMLSound
The SoVRMLSound class is used to represent a
sound source.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: "
Author
Generated automatically by Doxygen for Coin from the source code.