NAME
xml2ssf — XML to BioWare SSF converter
SYNOPSIS
xml2ssf [options] [input_file] output_file
DESCRIPTION
xml2ssf converts XML files created by the ssf2xml(1) tool back into the BioWare SSF format. For a more in-depth description of SSF files, please see the man page for the ssf2xml(1) tool.
The format of the input XML is pretty simple and straight-forward.
<?xml
version="1.0" encoding="utf-8"
standalone="yes"?>
<ssf>
<sound id="0" label="Attack"
strref="66299">vs_fkillerf_attk</sound>
<sound id="1"
label="BattleCry1">vs_fkillerf_bat1</sound>
<sound id="2" label="BattleCry2"
strref="66301"></sound>
<sound id="3"
label="BattleCry3"></sound>
</ssf>
The root element is ’’ssf’’, with multiple ’’sound’’ elements as children. Each ’’sound’’ element requires an ’’id’’ property, specifying the index of the sound within the SSF file. Optionally, there can be a ’’strref’’ property, which denotes the string reference (StrRef) of the text line associated with the sound. The contents of the ’’sound’’ element is the filename (ResRef) of the sound file to play.
Because different BioWare games use slightly different versions of the SSF file format, the game for which to create the SSF file has to be specifying on the command line. Please note that the file versions have different requirements on the input data as well. These requirements are noted below.
OPTIONS
-h
--help
Show a help text and exit.
--version
Show version information and exit.
--nwn
Create an SSF file fit for use within the game Neverwinter Nights. Sound filenames have to be 16 characters long or less.
--nwn2
Create an SSF file fit for use within the game Neverwinter Nights 2. Sound filenames have to be 32 characters long or less.
--kotor
Create an SSF file fit for use within the game Knights of the Old Republic. No sound filenames are allowed, only StrRefs.
--kotor2
Create an SSF file fit for use within the game Knights of the Old Republic II. No sound filenames are allowed, only StrRefs.
input_file
The XML file to convert. If no input file is specified, the XML data is read from stdin. The encoding of the XML stream must always be UTF-8.
output_file
The SSF file will be written there.
EXAMPLES
Convert file1.xml into an SSF for Neverwinter Nights:
$ xml2ssf --nwn file1.xml file2.ssf
Convert file1.xml into an SSF for Knights of the Old Republic:
$ xml2ssf --kotor file1.xml file2.ssf
SEE ALSO
More information about the xoreos project can be found on its website: https://xoreos.org/.
AUTHORS
This program is part of the xoreos-tools package, which in turn is part of the xoreos project, and was written by the xoreos team. Please see the AUTHORS file for details.
BSD April 21, 2016 BSD