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NAME

pacman - simulates a game of Pac-Man on a randomly-created level.

SYNOPSIS

pacman [−display host:display.screen] [−window] [−root] [−mono] [−install] [−visual visual] [−ncolors integer] [−delay microseconds] [−size pixels] [−fps]

DESCRIPTION

Simulates a game of Pac-Man on a randomly-created level.

OPTIONS

pacman accepts the following options:

−window

Draw on a newly-created window. This is the default.

−root

Draw on the root window.

−mono

If on a color display, pretend we’re on a monochrome display.

−install

Install a private colormap for the window.

−visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

−ncolors integer

How many colors should be used (if possible). Default 6.

−size integer

How big to make Pac-Man and the ghosts. 0 means "default."

−fps

Display the current frame rate and CPU load.

ENVIRONMENT

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

SEE ALSO

X(1), xscreensaver(1).

COPYRIGHT

Copyright © 2000 Edwin de Jong.

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.

AUTHOR

Edwin de Jong <mauddib [AT] gmx.net>.

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