Dialog(3I) InterViews Reference Manual Dialog(3I)
Dialog - popup dialog interactor
#include <InterViews/dialog.h>
A dialog is an interactor that handles input for a dialog box. The
dialog layout is specified by a separate interactor passed to the dia-
log constructor. The dialog completes when the value of an associated
button state becomes non-zero. This button state is typically set by
one or more buttons in the component interactor.
Dialog(ButtonState*, Interactor*, Alignment = Center)
Construct a new dialog with the given button state and interac-
tor. The alignment is used by the Popup operation.
virtual boolean Accept()
Set the dialog button state to zero and loop reading events
until the button state's value becomes non-zero. Each event is
passed to is target's Handle operation. Return true if the
value is one, false otherwise.
virtual boolean Popup(Event&, boolean placed = true)
Insert the dialog into the world associated with the given
event. If placed is true, align the dialog around the event's
(x, y) coordinate. Otherwise, the dialog is inserted without
specifying a position. Popup then calls the Accept operation
and returns its value.
Button(3I), Interactor(3I), World(3I)
InterViews 11 August 1988 Dialog(3I)